entity-activation-ranges
Default: (animals: 32, monsters: 32, misc: 16)
Type: Integer
Description: Controls the range in blocks that entities will become "activated" - entities outside of this range will tick at a reduced rate to prevent server lag. When changed, these numbers can adversely affect gameplay, so edit with caution.
entity-tracking-ranges
Default: (players: 48, animals: 48, monsters: 48, misc: 32, other: 64)
Type: Integer
Description: Controls the range in blocks that entities will become "visible" or otherwise known as "tracked" to the client. Entities outside of this range will be invisible as they are not being rendered to preserve CPU usage and bandwidth. This is particularly useful for PVP servers, as turning down the player range will 'nerf' wallhacks and radar to some extent. Miscellaneous controls the range for item frames, paintings, dropped items, experience orbs, and sign text. Other is a general maximum limit for all entities on your server.
Wir arbeiten mit den standard Werten, also für Items die rumliegen ab 16 Blocks verlangsamt ab 32 entladen.
Alles andere führt nur zu Lags und entspricht nicht dem Standard vom Minecraft Server.
Zuletzt geändert von TheRealB am Mo 3. Feb 2014, 15:03, insgesamt 1-mal geändert.
Grund:Update
Realität ist ein Zustand, der aus Mangel an Alkohol entsteht.